DOPE: We’re Getting Dangerously Close To Photo-Realistic Video Game Landscapes

What you’re seeing here is a process known as “scanning”, or “photogrammetry”. It’s not new, having already been used to generate the landscapes in games like Star Wars: Battlefront, but as you’ll see, as the technology involved (and the skill of artists) advances, so too do the results.

Source: We’re Getting Dangerously Close To Photo-Realistic Video Game Landscapes

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